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Undergraduate

BA (Hons) Computer Animation and Visual Effects

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College
London College of Communication
UCAS code
W619
Start date
September 2024
Course length
3 years

On BA (Hons) Computer Animation and Visual Effects, you’ll explore the intersection of creativity and technology – developing your own critical voice while learning professional 3D and VFX software and techniques.

Course summary

Applications closed 2024/25

We are no longer accepting applications for 2024/25 entry to this course. Applications for 2025/26 entry will open in Autumn 2024.

Why choose this course at London College of Communication

  • Learn focused and industry-oriented processes from professional 3D and VFX artists with in-depth knowledge of their fields.
  • Advance your creative practice while exploring concept development and narrative structure in your films and animations - helping you to express and fully articulate your creative ideas.
  • Develop your critical voice as you explore themes that resonate with you, alongside influences that can inform your work.
  • Connect with professional advice, enabling you to graduate with an industry-ready showreel, website and portfolio to kickstart your career.

Open Days

The next Open Day for this course will be on Saturday 12 October. Book your place.

A recording of our latest Virtual Open Event for this course is available. Watch online.

Explore life at LCC with our interactive Virtual Open Day.

Course accredited by:

Certified Nuke Training Centre

Follow us

@lcc_cavfx

Course overview

BA (Hons) Computer Animation and Visual Effects is a practice-led, concept-driven course that will enable you to explore your creative process through a range of 2D and 3D digital tools and technologies that are key to developing your conceptual, creative and technical skillset.

In Year 1, you’ll be introduced to both digital and analogue 2D and 3D media. You’ll sharpen your understanding of essential foundation skills such as perception and real-world observation, composition, light and anatomy, and learn essential tools for communication, problem-solving, and critical and conceptual thinking.

In Year 2, you’ll further develop your technical skillset and problem-solving skills through targeted technical tutorials and projects as you choose to specialise in either Computer Animation or Visual Effects:

  • The Computer Animation specialism will support you to develop the broad skillset needed to create 3D digital art across established industries such as animation, film, television or games.
  • The Visual Effects specialism will support you to learn the technical skills and expertise needed to work within the visual effects industries, with an emphasis on 2D and live action areas such as compositing, environment creation and CG integration.

Both specialisms emphasise concept development and creative storytelling coupled with in-depth technical tuition and support. While you’ll choose to focus on one, you’ll also gain an underlying knowledge of the other.

In Year 3, you’ll undertake a significant Final Major Project that will enable you to utilise and sharpen the skills learned during your first 2 years of study. You’ll work actively and collaboratively, and be encouraged to think about your desired future career in order to tailor your portfolio.

What to expect

  • Technical skills: You’ll gain a thorough understanding of 3D and Visual Effects practices, techniques and procedures in line with professional industry standards.
  • Creativity: Developing your creative practice and critical voice, you’ll have opportunities to join growing conversations on global matters and articulate your ideas through a range of digital applications.
  • Emerging technology: You’ll explore cutting-edge technologies such as Virtual Production (VP), Virtual Reality (VR), motion capture and Unreal Engine, developing an understanding of software, workflow and pipeline principles.
  • Specialist facilities: You’ll have access to tools and facilities including the Green Screen Studio, motion capture suit, 3D printers, Artec 3D scanners, specialist camera equipment, render farms, VR headsets, tablet monitors and a range of specialist software.
  • Accreditation: Nuke is the most commonly used software in the visual effects industry. BA (Hons) Computer Animation and Visual Effects is accredited as a Nuke training course and centre by Foundry - a leading creative software developer for the digital design, media and entertainment industries

Industry experience and opportunities

You’ll participate in live projects, respond to feedback from industry guest lecturers, and develop a professional showreel portfolio to launch your career.

You’ll also have the option to undertake the Diploma in Professional Studies or Diploma in Creative Computing between Years 2 and 3 to enhance your learning experience and employability skills.

Mode of study

BA (Hons) Computer Animation and Visual Effects runs for 93 weeks in full-time mode. It is divided into 3 stages over 3 academic years. Each stage lasts 31 weeks.

Contact us

Register your interest to receive information and updates about studying at UAL.

Contact us to make an enquiry.

Course units

In response to the Climate Emergency, UAL has embedded responsible practices within the curriculum. We shaped our courses around principles of social and racial justice, and environmental sustainability that ensure learning outcomes reflect the urgent need to equip you with the understanding, skills, and values for ethical practice and empower you to work towards an equitable future.

In line with all courses at University of the Arts London, this course is credit rated. The course is 3 years, levels 4-6. Each year requires you to achieve 120 credit points. To be awarded the BA (Hons) Computer Animation and Visual Effects qualification, you need to accumulate a total of 360 credits.

Year 1

Introduction to Computer Animation and Visual Effects (20 credits)

This unit will introduce you to your course, subject and effective learning approaches for undergraduate study. You’ll be introduced to practices needed to understand 2D and 3D media, study essentials in visual imagery and narrative structure, and develop communication and critical thinking skills through independent and collaborative learning.

Digital Artistry (40 credits)

In this unit, you will bring traditional art techniques such as painting and sculpting into digital form. You’ll study shape, form, proportion, light and composition through projects and workshops, and consider themes around sustainability, climate justice and global equality.

Principles of 3D and Visual Effects (40 credits)

In this unit, you will develop an understanding of 3D and visual effects. You’ll be introduced to the terminology, technology and craft skills that underpin these subject areas, deepening your understanding of concept development and visual storytelling. You’ll contribute to enquiry, discussion and conversation, developing your viewpoint and creative voice around subjects such as equality, inclusivity and representation in visual media.

Informed Practice 1: Practical Theory (20 credits)

This unit will introduce you to the theory behind real world principles such as colour, light and perception, and how analogue attributes translate into digital form. You’ll also be introduced to fundamentals in digital architecture to give you a solid grounding in managing and understanding data as you gain an understanding of the interconnectedness between real and digital worlds.

At the end of Year 1, you’ll choose to specialise in either Computer Animation or Visual Effects, which you’ll continue to study for the remainder of the course. Regardless of your specialism, you’ll have the opportunity to work in close collaboration with students from the other specialism.

Year 2

Visual Narrative (40 credits)

Building on Year 1, you’ll advance your skills in your chosen specialism and learn essential production techniques. You’ll consider and explore storytelling, film language and the temporal relationship between sequential images.

Informed Practice 2: Critical Enquiry (20 credits)

This unit will introduce you to the histories, theories and debates in relation to visual and material culture. You’ll reflect on, analyse and contextualise your own practice by exploring themes of equality, diversity, inclusivity and sustainability through theoretical investigation.

This unit will also prepare you for your extended piece of academic writing in Informed Practice 3.

Exploratory Practice (40 credits)

With a focus on collaboration and conceptual thinking, you will continue to explore your specialism and develop your portfolio, learning necessary production workflows and specialised techniques. Throughout the unit, you’ll consider theoretical and abstract approaches to creative work while adopting an inclusive and respectful approach in your collaborative practice.

Professional Practice (20 credits)

This unit will help you to consider your future career goals and the steps you need to take to achieve them. You’ll be introduced to essential tools for professional presentation and showreel creation through tutorials and workshops, and have the opportunity to participate in work-based learning.

Year 3

Final Major Project (60 credits)

You’ll produce a specialised piece of work that supports your future aspirations. You’ll consider your creative route, receive expert guidance towards completion of your chosen subject, and have the opportunity to work collaboratively with other disciplines.

Informed Practice 3: Research Project (20 credits)

You’ll submit an academically rigorous piece of work that brings together critical enquiry, reflection, analysis and original, detailed research. You’ll apply a range of different research methods and methodological approaches while contextualising your work from historical, socio-political and theoretical perspectives, informed by your approach to your own creative practice.

Professional Futures (40 credits)

You’ll consider your future goals and aspirations with a focus on refining your professional, industry-facing portfolio of work to help propel your career forward. Shaping your knowledge of professional standards, you’ll also enhance your critical thinking and problem-solving abilities, and consider sustainability and inclusivity in relation to the workplace and postproduction industries.

Optional Diploma between Years 2 and 3

Between Years 2 and 3 of the course, you’ll also have the opportunity to undertake one of the following additional UAL qualifications:

Diploma in Professional Studies (DPS) (Optional)

This optional diploma can be taken between years 2 and 3. With support from your tutors, you’ll undertake a series of industry placements for a minimum of 100 days/20 weeks. As well as developing industry skills, you’ll gain an additional qualification upon successful completion.

Diploma in Creative Computing (Optional)

Between Years 2 and 3, you can undertake the year-long Diploma in Creative Computing. This will develop your skills in creative computing alongside your degree. After successfully completing the diploma and your undergraduate degree, you’ll graduate with an enhanced degree: BA (Hons) Computer Animation and Visual Effects (with Creative Computing).

Learning and teaching methods

  • Technical practical workshops
  • Supervised studio practice
  • Lectures
  • Seminars
  • Guest lectures and workshops
  • Project work
  • Peer critique
  • Research
  • Learning sets
  • Work based learning
  • Group working
  • Personal tutorials
  • Group tutorials
  • Recorded technical tutorials
  • Directed online learning
  • Gallery or event visits
  • Inductions

 

Assessment methods

There will be summative and formative assessment points within each unit. There will be Diagnostic assessment points within some units within Year 1 and 2. Summative assessment points happen at the end of each unit, formative assessment points are threaded throughout the units. The assessment methods for the course will be:

  • Digital portfolio submissions using practical work to evidence meeting the unit Learning Outcomes (summative and formative).
  • Written course work (summative and formative).
  • Self-assessment and personal critical appraisal (summative and formative).
  • Reflective journals/ blogs (formative). Presentations (formative).
  • Formative assessment through debate, critical peer feedback and presentations.
  • Short answer written assessments to questions (diagnostic).

Assessments will be designed to be inclusive and robust through consideration towards the variety of the students and its cohorts, the difference between the function of assessment and the role in the scheduled activities of the course. The course will look to prepare for all possible outcomes and scenarios to ensure that inclusivity is met to help all learners learn.

Student Work

Altered States

Year 2 collaborative project by Sophia Leung and Pav Marway and inspired by Surrealism, Paul Fleet and Quentin Tarantino.

Trials Of The North Pole | Trailer

Trailer for Final Major Project made in Maya, Zbrush, Houdini and Unreal Engine by Year 3 students Pav Marway, Tristian Daniels, Glenda Nictora, and Samantha Castano Mesa. Watch the full demo game walkthrough on YouTube.

Dead Dreaming

Final Major Project made in Maya and Substance Painter by Year 3 students Kalista Kontogiannis and Kaloyan Ivanov.

Helianthus

Final Major Project made in Maya and Nuke by Year 3 student Jingyuan Liu.

Principles of Visual Effects Breakdown

Filmed entirely in LCC's Greenscreen Studio and composited in Nuke by Year 2 student Seungjoon Choi.

Seep

Final Major Project made in Nuke, Maya and Blender by Year 3 students Pat Nitaychai and Seungjoon Choi.

Small Significance

A short visual effects film made in the midst of lockdown by Year 2 students Pat Nitayachai and Ria Li.

Student voices

Pavanjit Singh Marway

Pav's animation, Trials of the North Pole, is a fantasy epic game made using Maya and Unreal Engine 4.

Facilities

  • Student reading a book in between two bookshelves in the Library
    Students in the Digital Space. London College of Communication, UAL. Photograph: Alys Tomlinson

    The Digital Space

    The Digital Space is an open-plan, creative hub with computers set up with specialist software.

  • Students using the computers in the Digital Space
    Student in Creative Technology Lab, 2020. London College of Communication, UAL. Photograph: Tim Boddy

    Creative Technology Lab

    A multi-purpose space that supports students with: Creative Coding, Physical Computing, Projection Mapping and Virtual Reality.

  • Red light indicating recording is taking place.
    Image © Vladimir Molico

    Lens-based and Audio Visual

    A range of resources, workspaces, and studios for special effects and video productions.

Staff

Fees and funding

Home fee

£9,250 per year

This fee is correct for entry in autumn 2024 and is subject to change for entry in autumn 2025.

Tuition fees may increase in future years for new and continuing students.

Home fees are currently charged to UK nationals and UK residents who meet the rules. However, the rules are complex. Find out more about our tuition fees and determining your fee status.

International fee

£28,570 per year

This fee is correct for entry in autumn 2024 and is subject to change for entry in autumn 2025.

Tuition fees for international students may increase by up to 5% in each future year of your course.

Students from countries outside of the UK will generally be charged international fees. The rules are complex so read more about tuition fees and determining your fee status.

Additional costs

You may need to cover additional costs which are not included in your tuition fees. These could include travel expenses and the costs of materials. For a list of general equipment needed for all UAL courses, visit our living expenses and additional costs page.

Accommodation

Find out about accommodation options and how much they will cost.

Scholarships, bursaries and awards

Find out more about bursaries, loans and scholarships.

If you’re based in the UK and plan to visit UAL for an Open Event, check if you’re eligible for our UAL Travel Bursary. This covers the costs of mainland train or airline travel to visit UAL.

How to pay

Find out how you can pay your tuition fees.

Scholarship search

Entry requirements

The standard entry requirements for this course are as follows:

96 UCAS tariff points which can be made up of one or a combination of the following accepted full level 3 qualifications:

  • A Levels at Grade C or above (preferred subjects include Art, Design, English, Photography, Maths, Computing, or other art, design or technology subjects)
  • Merit in Foundation Diploma in Art & Design (Level 3 or 4)
  • Merit, Merit, Merit in BTEC Extended Diploma (preferred subjects include Art and design, design and technology, Computer science or related subject)
  • Merit in UAL Extended Diploma
  • Access to Higher Education Diploma (preferred subjects include Art and Design, Design and Technology, Computing or related subject)
  • OR equivalent EU/International qualifications, such as International Baccalaureate Diploma at 24 points minimum

And 4 GCSE passes at grade 4 or above (grade A*-C).

APEL - Accreditation of Prior (Experiential) Learning

Applicants who do not meet these course entry requirements may still be considered in exceptional cases. The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic study or work experience;
  • The quality of the personal statement;
  • A strong academic or other professional reference;
  • A combination of these factors.

Each application will be considered on its own merit but we cannot guarantee an offer in each case.

English language requirements

  • IELTS level 6.0 or above, with at least 5.5 in reading, writing, listening and speaking.

All classes are taught in English. If English isn’t your first language, you will need to show evidence of your English language ability when you enrol.

For further guidance, please check our  English language requirements.

Selection criteria

You will be asked to provide a personal statement and portfolio of work, which would include evidence of:

  • Ideas generation: quality of ideas and expression of conceptual thinking.
  • Technical skills and experimentation with visual creativity demonstrated in your own work. Work can employ a range of 2D or 3D media showing design, photography, observational drawing, digital artwork, moving image or other related mediums.
  • Materials and media exploration and experimentation: experimentation and testing of materials in realisation of concept.
  • An understanding of the need for a critical and analytical approach (through research and practice) to this area of study.

Information for disabled applicants

UAL is committed to achieving inclusion and equality for disabled students. This includes students who have:

     
  • Dyslexia or another Specific Learning Difference
  • A sensory impairment
  • A physical impairment
  • A long-term health or mental health condition
  • Autism
  • Another long-term condition which has an impact on your day-to-day life

Our Disability Service arranges adjustments and support for disabled applicants and students.

Read our Disability and dyslexia: applying for a course and joining UAL information.

Apply now

Application deadline

31 January 2024 at 18:00 (UK time)

If there are places available after this date, the course will remain open to applications until places have been filled.

Apply now

Application deadline

31 January 2024 at 18:00 (UK time)

If there are places available after this date, the course will remain open to applications until places have been filled.

How to apply

Follow this step-by-step guide to apply for this course

Step 1: Initial application

You will need to submit an initial application including your personal statement.

Personal statement advice

Your personal statement should be maximum 4,000 characters and cover the following:

  • Why have you chosen this course? What excites you about the subject?
  • How does your previous or current study relate to the course?
  • Have you got any work experience that might help you?
  • Have any life experiences influenced your decision to apply for this course?
  • What skills do you have that make you perfect for this course?
  • What plans and ambitions do you have for your future career?

Visit the UCAS advice page and our personal statement advice page for more support.

Step 2: Digital portfolio

We will review your initial application. If you have met the standard entry requirements, we will ask you to submit a digital portfolio.

You’ll need to submit this via PebblePad, our online portfolio tool.

Digital portfolio advice

Your portfolio should consist of recent work that reflects your creative strengths.

It should:

  • include a maximum of 10 examples of your current work
  • include a maximum of 5 minutes of durational work (moving image or sound) along with a contextual statement to explain your contribution to the finished product
  • include examples of experimentation and development work as well as pieces from completed projects.

For more support, see our Portfolio advice and PebblePad advice.

Step 3: Interview

You may be invited to an interview following our review of your application. All interviews are held online and last 15 to 20 minutes.

For top tips, see our Interview advice.

You also need to know

Communicating with you

Once you have submitted your initial application, we will email you with your login details for our Applicant portal.

Requests for supplementary documents like qualifications and English language tests will be made through the applicant portal. You can also use it to ask questions regarding your application. Visit our After you apply page for more information.

Visas and immigration history check

All non-UK nationals must complete an immigration history check. Your application may be considered by our course teams before this check takes place. This means that we may request your portfolio and/or video task before we identify any issues arising from your immigration history check. Sometimes your history may mean that we are not able to continue considering your application. Visit our Immigration and visas advice page for more information.

External student transfer policy

UAL accepts transfers from other institutions on a case-by-case basis. Read our Student transfer policy for more information.

Alternative offers

If your application is really strong, but we believe your strengths and skillset are better suited to a different course, we may make you an alternative offer. This means you will be offered a place on a different course or at a different UAL College.

Deferring your place

You must apply in the year that you intend to start your course. If you are made an offer and your circumstances change, you can submit a deferral request to defer your place by 1 academic year. You must have met your conditions by 31 August 2024. If you need an English language test in order to meet the entry requirements, the test must be valid on the deferred start date of your course. If not, you will need to reapply. Requests are granted on a first-come, first-served basis.

Contextual Admissions

This course is part of the Contextual Admissions scheme.

This scheme helps us better understand your personal circumstances so that we can assess your application fairly and in context. This ensures that your individual merit and creative potential can shine through, no matter what opportunities and experiences you have received.

Careers

Throughout your studies, you’ll learn more about a range of roles in 3D and Visual Effects, and gain a deeper understanding of the specific area you'd like to pursue – ultimately choosing either to focus on a specific area of specialism or remain more generalist in your future career.

You'll graduate with a showreel which provides an opportunity to demonstrate the relevant skills and knowledge required for successful employment. You may go on to focus on a specific area of specialism, or decide to be more generalist.

Examples of specific jobs in relevant industries include:

  • 3D Generalist Texturing Artist
  • Visual Effects artist (either 3D or 2D)
  • Animator
  • Concept Artist
  • Matte Painter/Artist
  • Compositing Artist
  • Games artist
  • Match Mover
  • Modelling Artist
  • Lighting Artist
  • Rigger
  • Art Director
  • Producer
  • Architectural Visualisation
  • Look Development Artist
  • Environment Artist
  • Visual Effects Co-ordinator
  • Creature Technical Director (TD)
  • Effects Technical Director
  • Pipeline Technical Director

Additionally, you may choose to progress to further study at postgraduate level.