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Meet: Jann Choy

A coloured painting representing a face.
  • Written byGiada Maestra
  • Published date 26 June 2025
A coloured painting representing a face.
Paint 2. Image credits: Jann Choy

Jann Choy is a multidisciplinary designer who moves between graphic design, creative coding, 3D and moving image. She is fascinated with the interaction of humans, data, nature and technology, and her self-portrait was the front cover of issue 107 of Eye magazine, an issue dedicated to AI-focused design.

Jann graduated from Central Saint Martins (CSM) in 2021 with a BA (Hons) Graphic Communication Design (with Creative Computing). She was in the first cohort of students to gain a diploma in Creative Computing with the UAL Creative Computing Institute (CCI).

She spoke to us about the influence of her time at CSM and CCI on her practice and how the course gave her the confidence to experiment and try new things.

A series of coloured avatars made with AI
Avatars. Image credits: Jann Choy

You graduated from CSM in 2021. What did you enjoy about studying BA (Hons) Graphic Communication Design (with Creative Computing)?

I loved how open and conceptual the course was - you could do anything from designing brand guidelines to documenting yourself being isolated from human society for a week. It was so fun! There were no limits to medium or discipline. At a time when creative coding was becoming increasingly integrated into design, the opportunity to dive deeper into computational thinking and develop that skill - even just to understand it - really excited me. The course shaped me into a multidisciplinary designer, which is exactly what I love - moving between different design disciplines in search of a meaningful outcome.

What was a highlight of your experience of studying at CSM?

Is it cheesy to say making beautiful, meaningful friendships along the way -because it’s true! I found an extremely talented community that believed in and supported all my silly ideas, helping them come to fruition. Some of them are still my closest friends - they inspire my work and life daily, and, I would say, they understand my work best.

Seeing a pet python around campus was cool too.

Winning the NOVA award in my final year was very rewarding.

Coloured painting representing a face
Paint 1. Image credits: Jann Choy

You also gained a diploma in Creative Computing whilst doing your degree. Why did you choose to enhance your course with this diploma? And what was the experience like?

I was studying design at a time when generative tools and computational thinking became inherent. There was a shift to digital, and everyone was desperate to understand its inner workings.

The coding year was transformative for my work and changed the way that I thought. It introduced me to computational thinking and integrated it into my creative practice. Having Joel Gethin Lewis as my tutor was a privilege - he opened our minds to this beautiful computational world, generative art and the endless possibilities in between.

More than anything, I gained the confidence to turn my ideas into reality. I may not have left as the best coder, but I learned not to be afraid of trying. Constantly hitting roadblocks, scouring the internet for solutions and piecing things together became second nature - an invaluable mindset for tackling any project.

We were the first batch in the computing year, a small but tight-knit group, and that’s where I found my people.

What drew you to design in the first place?

I was one of those kids who was always drawing or day dreaming. I was not particularly skilled at ‘art’ (painting, life drawing), but I always felt the need to translate or express the world or how I was feeling, into something tangible.

I always knew I wanted to do something in the creative industry, but wasn’t sure which specific path to take. I did my foundation diploma at Kingston University, which led me to initially choose graphic design. However, it was being immersed in GCD at CSM, with amazing tutors like Paul Finn and Abbie Vickress, that got me invested in design. My definition of design expanded I began to see how creativity is embedded in the blueprint of our world. They showed me what design could be - immersive, emotional and experiential.

A person wearing a 3d white mask
Lian. Image credits: Jann Choy

Can you tell us about your career since you graduated? Any highlights?

Since graduating, I have been building my career at Field.io – a global innovation and design studio. There, I’ve been developing immersive experiences, crafting brand identities and experimenting with a range of real-time, 3D. Most recently, I’ve been using AI tools to explore and shape brand experiences. Being part of the team that developed the brand language and visuals for IBM Quantum was a highlight. Another one was our internal project SKY, that was featured in Times Square! Using a mix of 3D rendering and AI, we brought some beautiful and strange kites to life. You can catch us at OFFF Barcelona 2025, where I’ll be speaking with other members of Field.io.

Other highlights include – speaking at TEDx Vienna on speculative futures-in a beautiful old opera hall and having my friends there to forcibly laugh at my punchlines; getting featured on publications like itsnicethat, dezeen, creative boom and most recently, being featured on the cover of issue 107 of Eye Magazine!

Amazing! Can you tell us more about this? How did it come about?

At Field, we’ve been exploring AI tools as part of our research and development. One of the projects that came out of this was an experiment in representing our highly multi-disciplinary team. We wanted to convey each person’s uniqueness - and how, together, we weave this vibrant tapestry in our creative practice. This exploration has evolved over several years, from early experiments with Disco Diffusion to developing custom LoRAs in Stable Diffusion. The ones you see featured in Eye are the latest ones made in Stable Diffusion.

I began this exploration by creating models from raw materials like glass, sand and paint. The idea was for each person to have a base element that felt personal - something they resonated with. From there, we started blending materials - glass with paint, sand with marble - building a growing library of textures and combinations, opening endless possibilities.

It evolved into a playful and expressive workflow - a new kind of creative pipeline for our team. The aim was for each person to eventually select a material that reflected them - an extension of their unique avatar.

John L. Walters, the editor of Eye magazine, was working on an AI-focused issue, investigating what it means for creativity. Joel (he really is the best) introduced me to him, and that’s how our conversation started.

Lastly, what are you currently working on?

For NDA purposes, I can’t quite say… but it involves a lot of experimentation with AI tools. Outside of Field, I’m working with my friend and fellow CSM Grad/ amazing designer/film maker Thomas Bugg, on a set design for a play. Watch this space…!

Times Square
Times Square field. Image credits: Jann Choy

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